Forbidden Revelry
An immersive story experience focused on making the character question the morality of their actions, while certain mechanics make being evil very fun.
I was the Lead Designer in charge of managing the team and creating the main story and gameplay elements, as well as the System Designer, UI Designer, and Sound Designer.
Also, I created the trailer below for your enjoyment!
Here is the final gameplay video showcasing the entirety of the content. In a normal playthrough, containing exploration and experimentation of the game's mechanics, this would lead to a 20-minute or more playthrough.
This is the game design document I wrote for this project, outlining a lot of the ideation in the creation of this game.
While certain things were later cut, almost all of the envisioned scope of the game was realized by the time our team hit our beta deadline.